![]() ![]() Special flashing dots called Power Pellets are positioned at the four corners of the maze. Collision with any ghost results in loss of life. Pac-Man starts in the central area and eats his way through the dots in the maze. The maze is shaped like a circle with various twists and turns. Players guide Pac-Man through a maze as he gobbles up dots and fruits while avoiding contact with spooky ghosts named Blinky, Pinky, Inky and Clyde. Addictive Gameplay LoopĪt the heart of Pac-Man’s universal appeal is its straightforward, easy-to-learn but hard-to-master gameplay. The game was also widely praised for its simple, intuitive gameplay that appealed to audiences of all ages and genders. When Pac-Man first released in Japan in 1980, it became a runaway hit, selling over 100,000 arcade cabinets within its first year – a first for the industry. But Midway, Namco’s American distributor, ultimately went with Pac-Man as the official title. The name Pakkuman was changed to Puck-Man for the game’s North American release in 1982 to avoid obvious vandalism of the arcade cabinets. Iwatani visualized this as an eating, mouth-like form, leading to the creation of a cute, round, yellow character named Pakkuman in Japan. The inspiration for the iconic character came from the shape of a pizza with one slice removed. The idea for the game stemmed from Iwatani’s desire to attract more female audiences to arcades, which were seen as spaces dominated by male players at the time. Pac-Man was created by Toru Iwatani, a young game designer at the Japanese company Namco. 16 Q: Is Pac-Man considered the first video game mascot?
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